KOTÁMON presents actions by context rather than using one permanent command list. The labels below come from the game UI; the actual key or controller button depends on your bindings and device.
How it works
Read the current prompt
The same input can perform a different action when you move from the field to an inspection table or the collection screen.
Use field actions first
Looking, taking, holding, placing, dropping, opening, and entering cover most moment-to-moment exploration.
Treat special screens as separate modes
The cart, inspection table, and collection each expose a smaller set of actions designed for that task.
Reference data
These are localized action labels, not fixed key bindings. Check the current in-game prompt for the button assigned on your device.
