Cleaning is the loop that connects ordinary junk, special finds, money, and upgrades. The archive can compare pile templates and item weights, but the game has not yet been runtime-mapped to a named template on screen.
How it works
Collect and identify
Ordinary junk has a base value, while cards, tapes, and fragments follow their own collection rules.
Compare patterns, not map locations
The 42 pile templates describe configured contents. They do not yet prove which visible pile uses each template during a specific run.
Use upgrades to remove friction
Capacity, reach, movement, magnet, and energy upgrades change the cleaning loop; compare their level tables before spending.
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