Beginner and mechanics guides

Cleaning trash piles

Use pile composition, junk values, and upgrade tables without treating static configuration as a guaranteed runtime route.

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Cleaning is the loop that connects ordinary junk, special finds, money, and upgrades. The archive can compare pile templates and item weights, but the game has not yet been runtime-mapped to a named template on screen.

How it works

01

Collect and identify

Ordinary junk has a base value, while cards, tapes, and fragments follow their own collection rules.

02

Compare patterns, not map locations

The 42 pile templates describe configured contents. They do not yet prove which visible pile uses each template during a specific run.

03

Use upgrades to remove friction

Capacity, reach, movement, magnet, and energy upgrades change the cleaning loop; compare their level tables before spending.

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